Review: Halo 3 ODST (360).

| Game Name: | Halo 3: ODST |
| Platforms: | Xbox 360 |
| Publisher(s): | Microsoft |
| Developer(s): | Bungie |
| Genre(s): | FPS |
| Release Date: | 22/09/2009 |
| ESRB Rating: | Mature |
Bungie’s latest offering from the Halo universe is finally with us; dropping in it seems to a tidal wave of both hype and criticism. Any new Halo game is bound to cause a commotion amongst the fans but this time the critics are also making their voices heard, pointing primarily towards the high price and relatively short campaign on offer. So what’s the truth behind Halo 3: ODST and is it worth the full price Microsoft is asking?
Unless you’ve been living under a rock for the last couple of years, I’m sure you’re well aware of the basic premise of ODST. Originally planned as an expansion pack for Halo 3 (called Recon), ODST follows the story of a squad of Orbital Shock Drop Troopers who are deployed on a mission to assault a Covenant Assault Carrier which is attacking New Mombasa.
The troopers unfortunately make their combat drop just as the Covenant carrier jumps into slipspace (during events which also occurred in Halo 2 where the Master Chief and Keyes follow the Covenant carrier into slipspace aboard the In Amber Clad) and the resulting shockwave scatters the ODST’s pods all over New Mombasa.
You initially control The Rookie approximately six hours after the failed drop. Having obviously been unconscious and trapped in your pod for some time, you set about trying to track down your ODST squad mates.
The city in which the Rookie finds himself searching essentially acts as a kind of hub world to the main levels which are are based around actions already undertaken by the other ODST’s in the previous 6 hours (whom you play in the retelling of these events).
Having been used to the extremely linear worlds of the previous Halo games; I initially found the city hub somewhat off putting, but once I got used to the concept and to using the map (another Halo first) downloaded to your visor, it actually proved to be a great way to deliver this story and shows just how willing Bungie are to try new things even though they already had a winning formula.
It’s interesting how you grow increasing empathy towards the Rookie too, as you realise that so much has occurred during the 6 hours he’s been out of it.
His story is deliberately pitched in such a way that you’ll feel more and more isolated playing the Rookie the more you progress; its as though the battles have already been fought and now your left here alone, wandering the streets at night trying to avoid the Covenant and stay alive. This is an extremely powerful story telling mechanic and is one of the things I liked best about the game.
Of course the biggest revelation originally about this game was the lack of any appearence by Master Chief himself. You are no longer cast as the all powerful super Spartan but are instead very much human, albeit a highly trained one. From the players perspective this changes several game play traits; you can’t jump as high, you no longer have a rechargeable shield and you can no longer dual wield.
These changes essentially mean you are much frailer than the Master Chief and a more restrained approach has to be taken when in combat. Charge in to a pack of Covenant on your own and the chances are you won’t be returning victorious. Instead you need to think about your approach; evaluate each situation independently and decide either the best way to take out your foes or perhaps even sneak around them.
Again this style of play is quite a departure from the previous Halo games, and yet whilst it is slightly different it still retains the essence of the Halo experience. In some ways this is Bungies greatest triumph; because this transfer of responsibility not only shows us as players just how much more there is to this world than the Chief himself, but also how flexible this universe they have created can be.
The graphics have not improved a great deal since Halo 3 and the facial details in particular stand out as dated; particularly ‘Dare’ who I’m sure must have been modelled on Rene Russo having a bad make up day. The skyscapes have improved however and certainly the night time vistas add some weighty ambience.
Clocking in at around 6 hours ODST’s campaign is a lot of fun from start to finish, and fans of the Halo universe will only be disappointed when it ends.
ODST also ships with two other key game modes; the traditional Halo multiplayer (which comes on a separate disc and as well as few new maps also includes all of the previous Halo 3 DLC) and Firefight.
The majority of you will already know what to expect from the traditional multiplayer and in truth there is little new here worth evaluating. What is new however is Firefight, a new co-operative game mode similar to the Horde mode in Gears of War 2 and Left 4 Dead’s Survival mode.
Firefight places you and 3 other players against ever increasing numbers of Covenant. Players share a stock of lives and each round introduces new challenges as the enemy waves become bigger and gain advantages through the activation of various skulls. The Firefight levels are large and offer a pure Halo combat experience; with four friends this mode is an absolute blast!
Firefight’s biggest downfall is its lack of online matchmaking; and if you lack a large online friends list or often game at different times to all your mates then grabbing a game may be difficult which is shame as the mode is such good fun.
Its very hard to rate Halo: ODST; the score in many ways depends greatly on several factors, but specifically how big a Halo fan you are, how many of your friends are available when you play Firefight (or even if you intend to play multiplayer at all) and of course the price you paid for the game (there are however stores online where you can secure up to a 25% discount on the RRP).
With a retail of £39.99 here in the UK ($60 USA), ODST commands the price of a full price game when in reality it doesn’t offer the hours you’d expect from a title priced in this bracket, especially if you are only buying for the single player experience. There’s no doubting the quality of the overall package; what’s here is highly playable and genuinely adds to the Halo universe rather than damaging it.
But I just can’t justify the price; ODST needs to retail for about £10 less to make it anywhere near good value. Bungie have not helped themselves by originally announcing this title as an expansion pack because in essence they’ve told us exactly what ODST is before trying to pull the wool over our eyes.
And that’s a great shame because Halo 3: OSDT deserves to shine for its great game play and the brave new direction Bungie have taken the Halo franchise too, but I can’t help but feeling too many people will feel bitter about the pricing and this is reflected in the score.















ODST sucks
Good review its a pity that almost every gamer will still pay the price for this game.
@Nana
Remember the people who comment on your article have read it so don’t assume they haven’t .The comments are made due to their understanding of the article. That aside …..
I guess your definition for Hype is not what it should be ” that’s cool”. Hype means An advertising or promotional ploy, Exaggerated or extravagant claims made especially in advertising or promotional material, Something deliberately misleading; a deception:
Is uncharted 2 all the above ? Hummm did the advertisers hype up UC2 so much that it take the meaning of Hype? Was UC2 really misleading and exaggerated? Is that what you are saying .
Let the world tell us …….and note it must be based on some form of critical principles that must be universal and that’s the argument is the article clams universal to all the other games the Halo’s ,the GOW the Mario’s etc.can we put your article and translate it to the above mention games or any other game and come away with the same answer to the formula? underwhelmed?
@DB
Fair point. The hype referred to was from the gaming press not from ND.
Interesting to note that your minor criticisms of Halo ODST has not provoked the extreme reactions that your “first impressions” of Uncharted 2 prompted from fan-boys.
We live in a cultural era where some video games are completely on par with films in their artistic achievements — but where game criticism is not permitted to be anywhere near as nuanced and sophisticated as film criticism. Too many game players seem to have only one console which they defend with an attitude bordering on religious fanaticism. Even the slightest suggestion that a PS3 game is not quite all that it could be is enough to get you an inbox full of vituperative insults. The XBox crowd appears to be a bit more tolerant – but not by much.
It’s a sign that the video game market has some growing up to do… before games are treated objectively as an artform, rather than as reflections of a small-minded console war.
@JohnH
True I guess – truth be told I have been rather surprised by the backlash but I stand by my comments. Perhaps they are harsh but then I’ve been gaming since the 70’s and I am not one to hold my opinion in. Of interest I noted earlier another site defending an Uncharted 2 score of 9.3 because people thought it was too low. Crazy. My initial impressions never slated the game that much anyway. Hopefully people will like the review better – I never wrote it